Serious Games in 2025: Towards Intelligent Learning in Virtual Worlds

نویسندگان

  • Ishbel Duncan
  • Adeola Fabola
  • Alan Miller
چکیده

This paper outlines the current state of learning, the problems arising and research needed by developers and educators using Virtual Worlds as an intelligent learning environment. Artificially intelligent avatars are required for virtual on-line problem and case based learning. However, the use of AI requires extra supportive frameworks, models and both staff and student goals. Natural simulations and avatar interactions are all part of the learning environment but realism, student paced learning, adaptive goals, natural language interaction, feedback and assessment are active goals for the next decade of virtual education research.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling

The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, ePortfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data min...

متن کامل

A* PATH PLANNING FOR SECOND LIFE Obstacle Avoidance in Dynamic Virtual Worlds

3D Virtual Worlds are becoming a new popular medium for a vast variety of so-called “serious games” applications. These serious games tackle problems like education, commerce, tourism etc. and exploit the notion of environment together with participant immersion within this environment in order to provide better user experience. Second Life is currently one the most popular and powerful Virtual...

متن کامل

Considerations for adaptive tutoring within serious games: authoring cognitive models and game interfaces

In reflecting on a recent emphasis on self-directed learning using game-based simulations and virtual worlds, the authors considered key challenges in transforming serious games and virtual worlds into adaptive training tools. This article reflects specifically on the challenges and potential of cognitive modeling techniques for game-based tutors and game integration with computer-based. Finall...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2016